Jacob's Matrix

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AuthorJeff Lait
LanguageC++
Status7DRL
LicenseBSD
First announceMarch, 8 2009
Homepagehttp://www.zincland.com/7drl/jacob/
Screenshots
Description In Jacob's Matrix you explore a maze of twisty, turning passages, all different. Your goal is straightforward - get from the blue coloured room to the gold coloured room - but unfortunately the orientation of the passages can prove confusing. There are also one or two dozen monsters in the way.

The features of Jacob's Matrix are:

  • Turn based, but with a real-world timer to complete each level.
  • Mana recharges by wall-clock time, not in-game time.
  • Streamlined interface (as you'll be typing as fast as you can), playable with the number pad only, or with vi-keys.
  • Fight the fifty-two monsters from Letter Hunt and no new bonus monsters.
  • Wield any of the 1980 different weapons and cast any of the 216 different spells from Save Scummer.
  • Weapon and spell selection is done automatically according to your "role" which you can change at any time.
  • Dying before the timer runs out merely costs you time to get revived.
  • Ability to shoot portals to create your own shortcuts or escape routes.
  • Multithreaded. Display and world calculations are run on separate threads. Likewise, the live flames for health and mana are on separate threads.