Jacob's Matrix
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| Author | Jeff Lait |
| Language | C++ |
| Status | 7DRL |
| License | BSD |
| First announce | March, 8 2009 |
| Homepage | http://www.zincland.com/7drl/jacob/ |
| Screenshots |
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| Description |
In Jacob's Matrix you explore a maze of twisty, turning passages, all different. Your goal is straightforward - get from the blue coloured room to the gold coloured room - but unfortunately the orientation of the passages can prove confusing. There are also one or two dozen monsters in the way.
The features of Jacob's Matrix are:
- Turn based, but with a real-world timer to complete each level.
- Mana recharges by wall-clock time, not in-game time.
- Streamlined interface (as you'll be typing as fast as you can), playable with the number pad only, or with vi-keys.
- Fight the fifty-two monsters from Letter Hunt and no new bonus monsters.
- Wield any of the 1980 different weapons and cast any of the 216 different spells from Save Scummer.
- Weapon and spell selection is done automatically according to your "role" which you can change at any time.
- Dying before the timer runs out merely costs you time to get revived.
- Ability to shoot portals to create your own shortcuts or escape routes.
- Multithreaded. Display and world calculations are run on separate threads. Likewise, the live flames for health and mana are on separate threads.
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